Dredd 3D

Nearly four years ago now,  we worked with Alex Garland and Andrew MacDonald to help visualise the world of Dredd.

At the time, the production was looking to get Finance and we spent two months concepting one of my favourite comic book characters. We worked with Alex to developed an iconic costume, helmet, and the world before pre-production even began.  Our work was shown very early on to John Wagner, the writer of Dredd, as his approval was incredibly important at that stage .

Its nice to see that the influence of our designs and ideas is making its way through pre-production and into the final movie.


© Framestore and Framestore Visual Development blog, 2012. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Framestore and Framestore Visual Development blog with appropriate and specific direction to the original content.


6 thoughts on “Dredd 3D

  1. Pingback: Dredd 3D‘s momentum reaches critical mass | Robot 6 @ Comic Book Resources – Covering Comic Book News and Entertainment

  2. Pingback: Dredd concept art gives us a closer look at Mega-City One [Dredd] | Public House Services

  3. Pingback: Dredd 3D – La Concept Art del film diretto da Pete Travis « News «

  4. Pingback: Dredd concept art gives us a closer look at Mega-City One [Dredd] | lgblurayplayerlgblurayplayer

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